
This work aims at a virtual recovery of excavated archaeological finds in cyberspace for ancient relic preservation, archaeology research, and multimedia contents generation. First, we develop an imaging device to digitize damaged pieces in form of 3-D shape and surface texture. Then we build an interface for connecting broken fragments in a virtual space so that the original model can be visually recovered. The idea of virtual recovery provides a new opportunity and flexibility for archaeologists to examine complex damaged relics. Moreover, the virtually recovered objects can be directly displayed in a multimedia format. Experiment has been made at an UNESCO world heritage in Xian, China.
Sensing 3-D shape and surface texture of excavated relics is the first step towards our goal. Shape and texture are combined to yield a 3-D graphics model. The device we use is a laser range finder. Various laser range finders have already been developed. At an excavation site, however, we need a portable laser range finder for the following reasons. First, the unearthed pieces may not be allowed to move from their excavated positions temporally or permanently, and their sizes may have a big variation. The excavation site may only have a limited space for sensing. Second, surface texture is important in addition to the shape information in the recovery and exhibition. Further, the 3-D measure changes from position to position in an excavation site. It is crucial if a device has a weight tolerable for frequent moves; each measure takes few minutes.
According to these requirements, we constructed a laser range finder. The laser producing a planar rays and a digital video camera are bound together. By moving the laser-camera linearly, the ray plane scans the entire object surface and a depth map of the object can be obtained. Image sequences are recorded in a tape that is later read into computer frame by frame for processing. Because off-line image processing is carried out, the structure of the device becomes very simple. As the laser-camera set moves along the rail direction at a constant speed, surface points at different heights are measured and a depth map is generated.
For thousands of years sleeping in ancient tombs, archaeological finds have suffered from a certain degree of damage when they are excavated. Many of them are arts and artifacts with high archaeological and culture value. Recovery of these elaborated objects to a certain degree is of significance for understanding early civilization. In excavation and recovery processes, a wealth of knowledge and experiences are required. Moreover, a tremendous manpower has to be employed. Archaeologists spend much time in restoring broken pieces before an unearthed object can be displayed to audiences. They need to search damaged pieces, imagine the original shape, and connect fragments to return the appearance of damaged finds in past times. Being supported by some special frame, those pieces are usually placed in a 3D space for augmenting spatial imagination in the reconstruction. Finally, those fixed pieces are glued together, which is almost irreversible and requires full certainty in correctness. Many fragments such as those from a statue might be very heavy and assembly of them is a hard work. One can imagine how difficult it would be to play such a 3-D jigsaw puzzle with some incomplete and lost pieces. The difficulties archaeologists normally face in the recovery process are:
Virtual Recovery is to restore damaged finds in a virtual space
for guiding adherence of real pieces. An interface is developed
for flexible manipulation of graphics objects; 3-D aspect views
of a figure or 3-D models of different pieces will be combined
to produce a complete model. Faded colors of objects can also
be recovered by rendering the remaining color samples to the object
surfaces where the ancient pigments have dropped.
Virtual Exhibition: producing multimedia sources from the recovered objects for display either in a virtual museum accessed on internet or on a video kiosk at an excavation site. The excavated artifacts hence can be reserved for exhibition in their unearthed states.
The advantages of such new concepts lie in the following.
People
Dr. Zheng, and
his students Yamaguchi, Uehara, Murata, Sawada in Kyushu Institute
of Technology, Yin Lan Zhang, Wei Xin Zhang, Zheng Zhao, and other
museum staffs participate the project directly. Prof. Zhong Li
Zhang, vice director of the museum, and Prof. Abe in Kyutech gave
many supports to the project.
Press
People's Daily 1999, MIT Technology, OCT 1999, Computer Graphics World, Sept. 2001.
Funding
Asahi Fundation in Japan funded this project.
Contact
jzheng@cs.iupui.edu