""" turret.py Use vector projection and enhanced keyboard input to build a rotating turret""" import pygame, math pygame.init() class Turret(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.imageMaster = pygame.image.load("turret.gif") self.imageMaster = self.imageMaster.convert() self.imageMaster = pygame.transform.scale2x(self.imageMaster) self.rect = self.imageMaster.get_rect() self.rect.center = (320, 240) self.turnRate = 10 self.dir = 0 def update(self): self.checkKeys() self.rotate() def checkKeys(self): keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: self.dir += self.turnRate if self.dir > 360: self.dir = self.turnRate if keys[pygame.K_RIGHT]: self.dir -= self.turnRate if self.dir < 0: self.dir = 360 - self.turnRate def rotate(self): oldCenter = self.rect.center self.image = pygame.transform.rotate(self.imageMaster, self.dir) self.rect = self.image.get_rect() self.rect.center = oldCenter def main(): screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption ("Rotating Turret") background = pygame.Surface(screen.get_size()) background.fill((0x00, 0xCC, 0x00)) screen.blit(background, (0, 0)) turret = Turret() allSprites = pygame.sprite.Group(turret) clock = pygame.time.Clock() keepGoing = True while keepGoing: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False allSprites.clear(screen, background) allSprites.update() allSprites.draw(screen) pygame.display.flip() if __name__ == "__main__": main()