""" rotate.py demonstrate rotating a sprite""" import pygame pygame.init() class Ship(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.imageMaster = pygame.image.load("ship.bmp") self.imageMaster = self.imageMaster.convert() self.image = self.imageMaster self.rect = self.image.get_rect() self.rect.center = (320, 240) self.dir = 0 def update(self): oldCenter = self.rect.center self.image = pygame.transform.rotate(self.imageMaster, self.dir) self.rect = self.image.get_rect() self.rect.center = oldCenter def turnLeft(self): self.dir += 45 if self.dir > 360: self.dir = 45 def turnRight(self): self.dir -= 45 if self.dir < 0: self.dir = 315 def main(): screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Rotate a sprite") background = pygame.Surface(screen.get_size()) background.fill((0, 0, 0)) ship = Ship() allSprites = pygame.sprite.Group(ship) clock = pygame.time.Clock() keepGoing = True while keepGoing: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: ship.turnLeft() elif event.key == pygame.K_RIGHT: ship.turnRight() allSprites.clear(screen, background) allSprites.update() allSprites.draw(screen) pygame.display.flip() if __name__ == "__main__": main()