""" cowMoo.py illustrates a multi-frame animation Responding to input and adding state and sound """ import pygame pygame.init() class Cow(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.STANDING = 0 self.MOOING = 1 self.loadImages() self.image = self.imageStand self.rect = self.image.get_rect() self.rect.center = (320, 240) self.frame = 0 self.delay = 3 self.pause = 0 self.state = self.STANDING pygame.mixer.init() self.moo = pygame.mixer.Sound("moo.ogg") def update(self): if self.state == self.STANDING: self.image = self.imageStand else: self.pause += 1 if self.pause > self.delay: #reset pause and advance animation self.pause = 0 self.frame += 1 if self.frame >= len(self.mooImages): self.frame = 0 self.state = self.STANDING self.image = self.imageStand else: self.image = self.mooImages[self.frame] def loadImages(self): self.imageStand = pygame.image.load("cowImages/stopped0002.bmp") self.imageStand = self.imageStand.convert() transColor = self.imageStand.get_at((1, 1)) self.imageStand.set_colorkey(transColor) self.mooImages = [] for i in range(10): imgName = "cowImages/muuuh e000%d.bmp" % i tmpImage = pygame.image.load(imgName) tmpImage = tmpImage.convert() transColor = tmpImage.get_at((1, 1)) tmpImage.set_colorkey(transColor) self.mooImages.append(tmpImage) screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Press Space to make cow moo") background = pygame.Surface(screen.get_size()) background.fill((0, 0x99, 0)) screen.blit(background, (0, 0)) cow = Cow() allSprites = pygame.sprite.Group(cow) clock = pygame.time.Clock() keepGoing = True while keepGoing: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: cow.state = cow.MOOING cow.moo.play() allSprites.clear(screen, background) allSprites.update() allSprites.draw(screen) pygame.display.flip()