//Stone Box //Andy Harris // ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "stones.inc" // stone textures camera { location <0, 3, -4> look_at <0, 0, 0> } // end camera box { <-1, 0, -1>, <1, 0.5, 3> texture { T_Stone12 scale 6 } // end texture rotate y*45 } // end box light_source { <-1, 4, -3> color White } // end light source