//First POV file //Andy Harris // ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions camera { location <0, 2, -3> look_at <0, 1, 2> } // end camera sphere { <0, 1, 0>, 1 texture { pigment { color Yellow } // end pigment } // end texture } // end sphere light_source { <-2, 4, -3> color White } // end light source