//blobDemo #include "colors.inc" background{White} camera { angle 15 location <0,2,-10> look_at <0,0,0> } light_source { <10, 20, -10> color White } blob { threshold .25 sphere { <.5,0,0>, .8, 1 pigment {Yellow} } sphere { <-.5,0,0>,.8, 1 pigment {Yellow} } cylinder { <-.5, .75, 0>, <.5,.75, 0>, .5, 1 pigment {Yellow} } finish { phong 1 } translate y * -.2 }