//soundDemo
//illustrates how to add code-driven sound to
//games
//Andy Harris, 4/05
//assumes a file called "crash.wav" has been loaded into library
//with link settings changed to "export for actionscript"
init();
function init(){
//create a sound object
sndCrash = new Sound();
sndCrash.attachSound("crash.wav");
} // end init
btnCrash.onRelease = function(){
sndCrash.start();
} // end