n301/cs14vonNeu
n301.tplt
Levels of Abstraction
Still hardware
At a component (subsystem) level
- transistors -- > gates -- >
- circuits -- > subsystems
Abstraction hides detail
- important concept in many areas of CS
John Von Neumann
Was a well-known mathematician
Wrote the draft report on the design of the EDVAC (the first truly modern computer to be conceived)
The report outlined the design of the modern computer -
- central processing unit based on Boolean algebra
- used binary arithmetic
- random-access memory that contained both data and programs
Architecture
The Von Neumann Architecture is a model for designing and building computers based on 3 characteristics:
- a computer constructed of 4 major subsystems
- memory, input/output, ALU, and control unit
- stored program concept
- sequential execution of instruction
Visual of the Architecture
ALU
The "Brain"
Separate, high-speed-access registers
- storage for operands
Obtain operands from registers, store the result in a register by activating correct BUS
ALU Operation
Add, subtract, multiply divide and compare
Circuits for each operation
- we have already seen the add circuit
Each operation is done
Select the result you want
- Multiplexor
3-register ALU
Multi-register ALU
Control Unit (CU)
Fetch Memory (instruction)
Decode
Execute --> (ALU)
Store
Memory
Random-access memory - RAM
- array of cells, each with an address
- cell is the minimum unit of access
- access time is address-dependent
ROM – Read Only Memory
- a section of RAM set aside for system software
Memory Structure
Cell size or width (W)
- generally 8 bits, called a BYTE
- may need multiple cells to store large numbers
or long program instructions
Cell content vs. cell address
Memory Registers
Special (large) storage cells
1 – Memory address register – MAR
- holds cell address
- N bits wide
2 – Memory data register - MDR
- holds data values
- multiple of W
Structure of RAM
Address Space
Instructions refer to cell addresses
- stored in binary form
Suppose N bits for the address
- can represent number in the range of 0 to 11 … 1 = 2N - 1
- determines memory size, 2N
- "address space"
Basic Memory Ops
1 – Fetch (address) – "Read"
- load address into MAR
- decode address
- copy contents of cell at that address into MDR
- nondestructive operation
Basic Memory Ops – 2
2 – Store (address, value) – "Write"
- load address into MAR
- load value into MDR
- decode address
- store contents of MDR into the cell with that address
- destructive operation
Decode Address
Convert a string of N bits (on N bits (on N input lines)) to a signal on a single output line
This is a decoder
To scale up, use a 2-dimensional arrangement
Memory/Decoding Logic
Organization of Memory and Decoding Logic
2-Dimensional Memory Org
RAM Organization
I/O
Human-machine interface
- keyboard, screen, printer
Machine-machine interface
- mass storage, secondary storage
- floppy disks, hard disks, CDs, tape
Most nonstandard subsystems