Computer Science Research
Volume Fusion
Recent advances in volume visualization and 3D data acquisition techniques
have led to a new class of applications involving the modeling, animation,
and interactions with volumetric objects, which are not directly supported
by traditional computer graphics and geometric modeling techniques. Aiming
to enhance conventional graphics and modeling systems for volumetric operations,
this research will develop a new volume fusion technique to provide a
uniform framework for the interactive modeling and rendering of volumetric
scenes. A volumetric scene is defined by a scene expression that constructs
volume information by combining multiple 3D objects of heterogeneous representations
using various blending and filtering functions. The process of designing
and evaluating a volumetric scene expression is called volume fusion.
The designing process involves the selection of appropriate blending and
filtering functions to represent desired computational tasks of different
applications. A space-sweep approach is employed to provide a general
computational framework that computes volume information of the scene
expression on a 2D slice, which moves across the volume space in regular
increments. We will apply this framework to several specific problems
to demonstrate the applications and flexibility of this approach, including
volumetric CSG modeling, binary CSG voxelization, and volumetric collision
detection. Additional applications will also be studied over the course
of this research. A major advantage of this approach is that most of the
computation can be implemented by hardware features in today's 3D graphics
systems, leading to interactive speed for many previously very expensive
applications.
Project Presented By
Fang, Shiaofen

Education Details
| PhD: | Computer Science University of Utah 1992 |
Research Interests
My primary research interests are in visualization, biomedical
imaging, computer graphics, and geometric modeling. My early research
focus had been on Volume Visualization and Volume Graphics. Major
projects include deformable volume modeling and rendering, hardware
assisted voxelization, volume fusion, 3D microscopy visualization, and
immersive volume visualzation. A common theme of these research projects
is the efficient and effective visaulization of scientific data.
Although this line of research is still a major part of my work, My
recent research interests have been shifted more towards the direction
of medical image analysis and visual data mining. These include 3D image
analysis for medical diagnosis, surface analysis of medical scans, 3D
surface reconstruction, and knowledge discovery through information
visualization.