CSCI 23000
Computing I
4 Credit Hours
P or C: MATH 221 or MATH 163.
The context of computing in history and society, information representation in digital computers, introduction to programming in a modern high-level language, introduction to algorithm and data structures, their implementation as programs.
Video LecturesCSCI 24000
Computing II
4 Credit Hours
P: 230.
Continues the introduction of programming began in CSCI 230, with particular focus on the ideas of data abstraction and object-oriented programming. Topics include programming paradigms, principle of language design, object-oriented programming, programming and debugging tools, documentation, recursion, linked data structures, and introduction to language translation.
Video LecturesCSCI N100
Introduction to Computers and Computing
3 Credit Hours
P or C: MATH 001, M001, or equivalent.
No computing experience assumed. How computers work, word processing, spreadsheets, file management, and Internet skills. Emphasis on problem-solving techniques. Lecture and laboratory. Credit given for only one of CSCI N100, CPT 106, or BUS K201.
Video LecturesCSCI N201
Programming Concepts
3 Credit Hours
Summary of basic computing topics, problem solving techniques, and their application to computing. Introduction to programming concepts with a focus on language-independent principles, such as algorithm design, debugging strategies, essential control structures, and basic data structure concepts. Lecture and laboratory.
Video LecturesCSCI N207
Data Analysis Using Spreadsheets
3 Credit Hours
P: MATH 111.
Summary of basic computing topics. An introduction to data analysis using spreadsheets. Emphasis on the application of computational problem-solving techniques. Lecture and laboratory.
Video LecturesCSCI N241
Fundamentals of Web Development
3 Credit Hours
Introduction to writing content for the Internet and World Wide Web. Emphasis on servers, hand-coded HTML, Cascading Style Sheets, and extending HTML with other Web technologies. Lecture and laboratory.
Video LecturesCSCI N301
Fundamental Computer Science Concepts
3 Credit Hours
P: MATH M118.
An introduction to fundamental principles of computer science, including hardware architecture, algorithms, software engineering, and data storage. Lecture and laboratory.
Video LecturesCSCI N305
C Language Programming
3 Credit Hours
The basics of computer programming concepts using the C programming language. Emphasis on problem solving and algorithm implementation using a universal subset of the C programming language. Lecture and laboratory.
Video LecturesCSCI N311
Advanced Database Programming, Oracle
3 Credit Hours
P: N211 or equivalent.
Focus on the concepts and skills required for database programming and client server development. Concepts will apply to any modern distributed database management system. Emphasis on developing Oracle SQLPlus scripts, PL/SQL server side programming, and Oracle database architecture. Students with programming experience in ODBC compliant languages will be able to practice connecting such languages to an Oracle database. Lecture and laboratory.
Video LecturesCSCI N331
Visual Basic Programming
3 Credit Hours
An introduction to programming with a focus on rapid application development environments, event-driven programming, and programming in the Windows environment. Course will demonstrate how the major application types spreadsheets, databases, text editors are written. Lecture and laboratory.
Video LecturesCSCI N335
Advanced Programming, Visual Basic
3 Credit Hours
P: N331 or equivalent.
Databases and VB, object-oriented design and practice, the component object model, interobject communication, related RAD environments such as VB for Applications and ActiveX using the Windows API, and generating online help. Lecture and laboratory.
Video LecturesCSCI N341
Introduction to Client-Side Web Programming
3 Credit Hours
P: N241 or equivalent.
Introduction to programming with a focus on the client-side programming environment. Programming using languages commonly embedded in Web browsers. Lecture and laboratory.
Video LecturesCSCI N342
Server-Side Programming for the Web
3 Credit Hours
P: N341.
Designing and building applications on a Web server. Focuses on the issues of programming applied to Web servers. Emphasis on relational database concepts, data design, languages used on the server, transaction handling, and integration of data into Web applications.
Video LecturesCSCI N351
Introduction to Multimedia Programming
3 Credit Hours
An integration of computing concepts and multimedia development tools. An introduction to the science behind multimedia compression algorithms and digital/audio conversion. Use of authoring tools to create compositions of images, sounds, and video. Special emphasis given to using the Web as a multimedia presentation environment. Lecture and laboratory.
Video LecturesCSCI N355
Introduction to Virtual Reality
3 Credit Hours
Explore concepts of 3D imaging and design including primitive shapes, transformations, extrusions, face sets, texture mapping, shading, and scripting. Lecture and laboratory.
Video LecturesCSCI N361
Fundamentals of Software Project Management
3 Credit Hours
P: N300-level programming class or consent of instructor.
Tools and techniques used to manage software projects to successful completion. Problem-solving focus to learn specification development and management, program success metrics, UML modeling techniques, code design and review, principles, testing procedures, usability measures, release and revision processes, and project archival. Lecture and laboratory.
This course is delivered via OncourseCSCI N431
E-Commerce with ASP.NET
3 Credit Hours
P: N331 or equivalent.
Topics include basic Web controls, form validation, connecting to an Enterprise-level database, SSL, and sending e-mail within an ASP.NET Web page. A significant software development final project creating a functional Web store is featured. Lecture and laboratory.
Video LecturesCSCI N451
Web Game Development
3 Credit Hours
Study of basic game development principles with a focus on client-side Web delivers. Topics to include creation of sprite objects, user interaction concepts, basic intelligence concepts, game data structures, and basic game physics. Lecture and laboratory.
Video Lectures
